The tooltip says flurry has 40% reduced chance to apply ailments. How does this actually function? Let’s say I have 50% chance to apply bleed on my gear and passive tree. Would flurry have 10% (50-10) or 30% (60% of 50 is 30) chance to apply bleed?

There are nodes in Flurry’s tree that apply ailments. One gives 100% chance to slow. Another gives bleed, poison, and shred to the different hits. How does this work with Flurry’s 40% ailment reduction? Would that slow node only give 60% slow (if it was your only source of slow)? For that other node, if it worked this way, it would only be effective with all 4 points if this was your only source for these things, because each point gives 10%. If this is how it works, I’m sure a lot of players won’t pick up on this and would take this node pointlessly.